Shim Yi Xun || 0363292
Siang Huey Yee || 0369549
Bachelor of Design (Honours) in Creative Media
Experiential Design - MMD60204
Experiential Design - Final Project
Overview
> Module Information Booklet
> Task Instruction
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Complete App Experience
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Walkthrough Video
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Unity Project Submission
Module Information Booklet
Task Instruction -
Project MVP Prototype
Students will synthesise the knowledge gained in tasks 1, 2 and 3
for application in task 4. Students will create and integrate visual
assets and refine the prototype into a complete working and functional
product experience.
Complete App Experience
In this Final Project, we then continued working on the
remaining sections that had yet to be completed, which
included:
- Summary Panel
- History Page
- Card Combination feature
Summary Panel
We added a Summary Panel that appears when users complete the
AR Scene. This panel records the player’s activity, such as the
nature elements they explored, the tasks they completed, and the
time they spent, and gently encourages them to continue
exploring or try other scenes.
History Page
We also added a History Page that records the user’s recent
explorations. It includes a task progress indicator that visually
tracks their completion status. Once all tasks are completed, the
progress will show as fully completed, giving users a sense of
achievement and motivation to explore further.
Card Combination
Lastly, we implemented a card combination feature to make the AR
experience more engaging. Same as our previous workflow
distribution, Huey Yee was in charge of importing the new image
targets, while Yi Xun positioned the 3D models into the AR scene.
When users scan and combine two specific cards, a hidden scenery,
the Jungle, is unlocked. This feature adds a layer of
interactivity and surprise, encouraging users to experiment with
different card pairings and deepening the sense of exploration
within the experience.
Walkthrough Video
Click HERE to view the walkthrough video on YouTube.
Unity Project Submission
Click HERE to get the WanderBloom AR Project compressed zip
file.
Feedback
Week 14
During the final week, we presented our WanderBloom AR project to
our lecturer, Mr. Razif. Although we had not fully completed the
project and still had one small section left, we showed him our
progress so far. He reviewed our work and commented that we had
done a fairly good job. He also reminded us to complete all the
remaining functions needed for the app.
Reflection
Working on WanderBloom AR was a hands-on journey that pushed
us to explore the process of building an interactive
experience from the ground up. One of the biggest takeaways
was learning how to bring together different tools like Unity,
Vuforia, and 3D assets to create something functional and
meaningful. While figuring out how to make image target
recognition work properly, we faced a lot of trial and error,
but through that, we learned how important testing and
iteration are in AR development. It wasn’t just about placing
3D objects, it was about designing an experience that feels
natural and immersive to the user.
Another key part of our learning was understanding how to
balance design and functionality. We had to think from the
user’s point of view, what they would see, hear, and feel in
the AR scene. Adding features like the sound toggle, quest
tracking, and card combinations taught us how small touches
can make the experience more engaging. It also helped us grow
as a team, learning to divide tasks clearly and communicate
ideas better. Overall, WanderBloom AR wasn’t just about
completing a project, it taught us how to think critically as
designers and developers, and how to create something that
people can interact with in a playful and thoughtful
way.
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