Experiential Design / Final Project

Shim Yi Xun || 0363292
Siang Huey Yee || 0369549

Bachelor of Design (Honours) in Creative Media
  Experiential Design - MMD60204  

Experiential Design - Final Project

  Overview  

> Module Information Booklet

> Task Instruction

  • Complete App Experience
  • Walkthrough Video
  • Unity Project Submission

> Feedback

> Reflection

  Module Information Booklet  


  Task Instruction - Project MVP Prototype  

Students will synthesise the knowledge gained in tasks 1, 2 and 3 for application in task 4. Students will create and integrate visual assets and refine the prototype into a complete working and functional product experience.

  Complete App Experience  

In this Final Project, we then continued working on the remaining sections that had yet to be completed, which included:
  • Summary Panel
  • History Page
  • Card Combination feature

Summary Panel
We added a Summary Panel that appears when users complete the AR Scene. This panel records the player’s activity, such as the nature elements they explored, the tasks they completed, and the time they spent, and gently encourages them to continue exploring or try other scenes.

History Page
We also added a History Page that records the user’s recent explorations. It includes a task progress indicator that visually tracks their completion status. Once all tasks are completed, the progress will show as fully completed, giving users a sense of achievement and motivation to explore further.

Card Combination
Lastly, we implemented a card combination feature to make the AR experience more engaging. Same as our previous workflow distribution, Huey Yee was in charge of importing the new image targets, while Yi Xun positioned the 3D models into the AR scene. When users scan and combine two specific cards, a hidden scenery, the Jungle, is unlocked. This feature adds a layer of interactivity and surprise, encouraging users to experiment with different card pairings and deepening the sense of exploration within the experience.


  Walkthrough Video  

Click HERE to view the walkthrough video on YouTube.


  Unity Project Submission   

Click HERE to get the WanderBloom AR Project compressed zip file.


  Feedback  

Week 14
During the final week, we presented our WanderBloom AR project to our lecturer, Mr. Razif. Although we had not fully completed the project and still had one small section left, we showed him our progress so far. He reviewed our work and commented that we had done a fairly good job. He also reminded us to complete all the remaining functions needed for the app.


  Reflection  

Working on WanderBloom AR was a hands-on journey that pushed us to explore the process of building an interactive experience from the ground up. One of the biggest takeaways was learning how to bring together different tools like Unity, Vuforia, and 3D assets to create something functional and meaningful. While figuring out how to make image target recognition work properly, we faced a lot of trial and error, but through that, we learned how important testing and iteration are in AR development. It wasn’t just about placing 3D objects, it was about designing an experience that feels natural and immersive to the user.

Another key part of our learning was understanding how to balance design and functionality. We had to think from the user’s point of view, what they would see, hear, and feel in the AR scene. Adding features like the sound toggle, quest tracking, and card combinations taught us how small touches can make the experience more engaging. It also helped us grow as a team, learning to divide tasks clearly and communicate ideas better. Overall, WanderBloom AR wasn’t just about completing a project, it taught us how to think critically as designers and developers, and how to create something that people can interact with in a playful and thoughtful way.

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