Game Development Document / Catventure
Bachelor of Design (Honours) in Creative Media
Game Development DST 61104
Game Development Document / Catventure
Overview
> Module Information Booklet
> Task 1
- Weekly Progress
- Proposal Slides
> Task 2
- Weekly Progress
- Game Assets Slides
> Feedback
> Reflection
Module Information Booklet
Task 1 - Game Design Document
Task 1 - Final Proposal Submission
Click HERE to view the Canva Slides
Task 2 - Art Asset Development
Task 2 - Game Asset Document Submission
Click HERE to view the Canva Slides. (Can view the animation movement)
Feedback
Week 3
We presented our game proposal this week, however, it needs some
improvements:
- The game story looks ordinary, need to make the storyline more engaging and interesting.
- The props you collect, like the Fish Snack, can be related to the game storyline, like why do we need to collect them? How can they help MC?
Week 4
We updated our game to version 2.0 and asked Miss Bong for
feedback. She mentioned that the revised storyline is an
improvement, but the gameplay still feels too generic. She
encouraged us to explore more creative mechanics that could surprise
and engage players.
This week, we presented our game asset designs. After the presentation, Miss Bong provided valuable feedback on the overall visuals:
- Firstly, regarding our character animations, she mentioned that they looked cute but recommended adding idle animations as well. Since the enemies are already visible when the level starts, having no animation can make the scene feel static or flat.
- Additionally, she suggested incorporating shadows into the pause, game completed, and game over containers. This would help them visually align with our bubble-style buttons, which better reflect our chosen theme.
- She also advised us to consider brightening the background color. However, we’re concerned that increasing the brightness might cause the platform to appear too light, resulting in a lack of visual harmony across the screen.
- Lastly, for the platform design, Miss Bong pointed out that its current style doesn’t match the rest of the game assets. She recommended redesigning it, possibly by adding shadows to better align with the visual style of our UI buttons.
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