Game Development Document / Catventure

Shim Yi Xun || 0363292
Tang Chin Ting || 0366473
Teh Ming En || 0364908

Bachelor of Design (Honours) in Creative Media
  Game Development DST 61104  

Game Development Document / Catventure

  Overview  

> Module Information Booklet

> Task 1

  • Weekly Progress
  • Proposal Slides

Task 2

  • Weekly Progress
  • Game Assets Slides

> Feedback

> Reflection

  Module Information Booklet  

  Task 1 - Game Design Document  

In this project, we are required to design and develop our own 2D side-scrolling/platformer game as part of our learning experience in game design. To support this process, we must produce a Game Design Document (GDD) that acts as the foundation and blueprint for our game's development.

Requirement:
A document includes detailed information such as the game concept, mechanics, level design, character details, art style, and other essential elements that contribute to the overall game experience.

  Task 1 - Weekly Progress  

  Task 1 - Final Proposal Submission  

Click HERE to view the Canva Slides


  Task 2 - Art Asset Development  

In this project, we are required to design and develop our own 2D side-scrolling/platformer game as part of our learning experience in game design. To support this process, we must produce a Game Design Document (GDD) that acts as the foundation and blueprint for our game's development.

Requirement:
A document includes detailed information such as the game concept, mechanics, level design, character details, art style, and other essential elements that contribute to the overall game experience.

  Task 2 - Weekly Progress  


  Task 2 - Game Asset Document Submission  

Click HERE to view the Canva Slides. (Can view the animation movement)


  Feedback  

Week 3
We presented our game proposal this week, however, it needs some improvements:

  • The game story looks ordinary, need to make the storyline more engaging and interesting.
  • The props you collect, like the Fish Snack, can be related to the game storyline, like why do we need to collect them? How can they help MC?

    Week 4
    We updated our game to version 2.0 and asked Miss Bong for feedback. She mentioned that the revised storyline is an improvement, but the gameplay still feels too generic. She encouraged us to explore more creative mechanics that could surprise and engage players.

    Week 6
    This week, we presented our game asset designs. After the presentation, Miss Bong provided valuable feedback on the overall visuals:
    • Firstly, regarding our character animations, she mentioned that they looked cute but recommended adding idle animations as well. Since the enemies are already visible when the level starts, having no animation can make the scene feel static or flat.
    • Additionally, she suggested incorporating shadows into the pause, game completed, and game over containers. This would help them visually align with our bubble-style buttons, which better reflect our chosen theme.
    • She also advised us to consider brightening the background color. However, we’re concerned that increasing the brightness might cause the platform to appear too light, resulting in a lack of visual harmony across the screen.
    • Lastly, for the platform design, Miss Bong pointed out that its current style doesn’t match the rest of the game assets. She recommended redesigning it, possibly by adding shadows to better align with the visual style of our UI buttons.

    Comments

    Popular Posts