Game Development Document / Catventure

Shim Yi Xun || 0363292
Tang Chin Ting || 0366473
Teh Ming En || 0364908

Bachelor of Design (Honours) in Creative Media
  Game Development DST 61104  

Game Development Document / Catventure

  Overview  

> Module Information Booklet

> Task 1

  • Task 1 Instruction
  • Weekly Progress
  • Submission: Proposal Slides

Task 2

  • Task 2 Instruction
  • Weekly Progress
  • Submission: Game Assets Slides

Task 3

  • Task 3 Instruction
  • Weekly Progress
  • Submission: Prototype Walkthrough Video

Final Task

  • Final Task Instruction
  • Weekly Progress
  • Submission: Gameplay Walkthrough Video + Project File

> Feedback

  Module Information Booklet  

  Task 1 Instruction - Game Design Document  

In this project, we are required to design and develop our own 2D side-scrolling/platformer game as part of our learning experience in game design. To support this process, we must produce a Game Design Document (GDD) that acts as the foundation and blueprint for our game's development.

Requirement:
A document includes detailed information such as the game concept, mechanics, level design, character details, art style, and other essential elements that contribute to the overall game experience.

  Weekly Progress  

  Task 1 Submission - Final Proposal  

Click HERE to view the Canva Slides.


  Task 2 Instruction - Art Asset Development  

In this project, we are required to design and develop our own 2D side-scrolling/platformer game as part of our learning experience in game design. To support this process, we must produce a Game Design Document (GDD) that acts as the foundation and blueprint for our game's development.

Requirement:
A document includes detailed information such as the game concept, mechanics, level design, character details, art style, and other essential elements that contribute to the overall game experience.

  Weekly Progress  

  Task 2 Submission - Game Asset Document  

Click HERE to view the Canva Slides. (Can view the movement animation)


  Task 3 Instruction - Game Prototype  

As part of our game development project, we are tasked with building a prototype of our game using Unity. 

  Weekly Progress  

  Task 3 - Prototype Walkthrough Video  

Click HERE to view Prototype Walkthrough Video on YouTube.



  Final Task Instruction - Playable Game  

In this stage, we will integrate our art assets into the game and continue development to produce a fully functional and playable game.

  Weekly Progress  

  Final Task Submission - Gameplay Walkthrough Video + Project File  

Click HERE to view Prototype Walkthrough Video on YouTube.


Click HERE to view the compressed project file.

  Feedback  

Week 3
We presented our game proposal this week, however, it needs some improvements:

  • The game story looks ordinary, need to make the storyline more engaging and interesting.
  • The props you collect, like the Fish Snack, can be related to the game storyline, like why do we need to collect them? How can they help MC?

    Week 4
    We updated our game to version 2.0 and asked Miss Bong for feedback. She mentioned that:

    • The revised storyline is an improvement, but the gameplay still feels too generic.
    • She encouraged us to explore more creative mechanics that could surprise and engage players.

    Week 6
    This week, we presented our game asset designs. After the presentation, Miss Bong provided valuable feedback on the overall visuals:
    • Firstly, regarding our character animations, Miss Bong mentioned that they looked cute, but she recommended adding idle animations. She pointed out that usually players spend a lot of time viewing the character in its idle state, especially when they leave the game running, so having an idle animation is just as important as the other movements.
    • Additionally, she suggested incorporating shadows into the pause, game completed, and game over containers. This would help them visually align with our bubble-style buttons, which better reflect our chosen theme.
    • She also advised us to consider brightening the background color. However, we’re concerned that increasing the brightness might cause the platform to appear too light, resulting in a lack of visual harmony across the screen.
    • Lastly, for the platform design, Miss Bong pointed out that its current style doesn’t match the rest of the game assets. She recommended redesigning it, possibly by adding shadows to better align with the visual style of our UI buttons.
    Week 10
    This week, we presented our game asset designs. After the presentation, Miss Bong provided valuable feedback on the overall visuals:
    We presented our Level 01 game prototype and demonstrated the gameplay to Miss Bong. Miss Bong mentioned that our game is visually appealing and eye-catching. However, she pointed out that:
    • The colour of the coral fence blends too much with the level’s background, making it difficult for players to notice.
    She also said she’s looking forward to seeing more complete game mechanics—like the enemy system and main menu page—which we’ve planned to implement in Level 02.

    Week 14
    We completed a fully functional game and presented our game to Miss Bong. She expressed her satisfaction with the final result and praised both the game’s visual design and the completed interactive features.

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