Game Development Document / Catventure
Bachelor of Design (Honours) in Creative Media
Game Development DST 61104
Game Development Document / Catventure
Overview
> Module Information Booklet
> Task 1
- Task 1 Instruction
- Weekly Progress
- Submission: Proposal Slides
> Task 2
- Task 2 Instruction
- Weekly Progress
- Submission: Game Assets Slides
> Task 3
- Task 3 Instruction
- Weekly Progress
- Submission: Prototype Walkthrough Video
> Final Task
- Final Task Instruction
- Weekly Progress
- Submission: Gameplay Walkthrough Video + Project File
> Feedback
Module Information Booklet
Task 1 Instruction - Game Design Document
Task 1 Submission - Final Proposal
Click HERE to view the Canva Slides.
Task 2 Instruction - Art Asset Development
Task 2 Submission - Game Asset Document
Click HERE to view the Canva Slides. (Can view the movement animation)
Task 3 Instruction - Game Prototype
Task 3 - Prototype Walkthrough Video
Click HERE to view Prototype Walkthrough Video on YouTube.
Final Task Instruction - Playable Game
Final Task Submission - Gameplay Walkthrough Video + Project File
Click HERE to view Prototype Walkthrough Video on YouTube.
Feedback
Week 3
We presented our game proposal this week, however, it needs some
improvements:
- The game story looks ordinary, need to make the storyline more engaging and interesting.
- The props you collect, like the Fish Snack, can be related to the game storyline, like why do we need to collect them? How can they help MC?
Week 4
We updated our game to version 2.0 and asked Miss Bong for
feedback. She mentioned that:
- The revised storyline is an improvement, but the gameplay still feels too generic.
- She encouraged us to explore more creative mechanics that could surprise and engage players.
This week, we presented our game asset designs. After the presentation, Miss Bong provided valuable feedback on the overall visuals:
- Firstly, regarding our character animations, Miss Bong mentioned that they looked cute, but she recommended adding idle animations. She pointed out that usually players spend a lot of time viewing the character in its idle state, especially when they leave the game running, so having an idle animation is just as important as the other movements.
- Additionally, she suggested incorporating shadows into the pause, game completed, and game over containers. This would help them visually align with our bubble-style buttons, which better reflect our chosen theme.
- She also advised us to consider brightening the background color. However, we’re concerned that increasing the brightness might cause the platform to appear too light, resulting in a lack of visual harmony across the screen.
- Lastly, for the platform design, Miss Bong pointed out that its current style doesn’t match the rest of the game assets. She recommended redesigning it, possibly by adding shadows to better align with the visual style of our UI buttons.
This week, we presented our game asset designs. After the presentation, Miss Bong provided valuable feedback on the overall visuals:
- The colour of the coral fence blends too much with the level’s background, making it difficult for players to notice.
Week 14
We completed a fully functional game and presented our game
to Miss Bong. She expressed her satisfaction with the final
result and praised both the game’s visual design and the
completed interactive features.
Comments
Post a Comment