Task 2 / Interaction Design Planning and Prototype
Bachelor of Design (Honours) in Creative Media
Advanced Interactive Design DST 60804
Advanced Interactive Design - Task 2
Overview
> Instructions
- Visual Art Direction
- Visual Design
- Animation Planning
- Prototype
- Video Presentation
> Feedback
> Reflection
Instructions
Students are required to work on their visual design and start planning their website’s interactive design elements and features. Unlike traditional static websites, when it comes to interactive design where animations are present, the plan not only should include the layout visuals but also the animation example or reference. Students can build their animation or user-reference animation to demonstrate the intended idea.
Requirement:
Visual Art Direction
Considering to align with the theme of my chosen game, Monument Valley, I intend to follow the game theme and extend this visual aesthetics into my website design. After a series of research into the game elements as well as its style, I ultimately used minimalist and illustration art styles as my overall thematic visual design.
Visual Design
Based on the wireframe and flow chart that I had planned for Task 1, I started to design the website prototype in Figma. I planned to design my website in 2D graphic illustration art style. The scene will have a sense of visual layering, with distinctions between foreground, middle ground and background layers. This will not only ensure my ability to successfully create animations, but also adding a more three-dimensional and immersive feeling to the image.
Since I wanted to show every scene of that game's chapter, so I began by drawing out scenes and button components in Adobe Illustrator first, then imported them into Figma.
The loading page is very minimalist, and the centre is the mascot of Monument Valley, named Totum.
There will be two navigation buttons at the top, the Home button (left) and the Timeline button (right). In the middle will show the game title: Monument Valley, and you can click the explore button to browse for more content.
Scene 1:
Move on to Scene 1, it will start from an island, there will be an interactive button and if you click it, it will zoom into the red flower.
Scene 4:
Animation Planning
I listed down all the parts I will animate and references that I will refer to in my work. Overall my animations mainly use the ripple effect and transition effect.
Feedback
Specific
1. Display the full timeline so you won't confuse viewers.
1. The interactive button can add a twinkling effect to let the viewers know that it can be interacted.
2. When making animated parts, you will need to separate your text into different layers for better results.
Week 6
General
If you are in the intent stage, you can choose to display the references of your choice using Canva. If you definitely have an idea for your animation, then you can directly create it in Figma. So when you come to the video presentation, you can just show your Figma prototype and animation.
Specific
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Week 7
General
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Specific
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Reflection
When reflecting on the interaction design planning and research for this assignment, I realized the importance of a user-centered strategy that balances functionality and user experience. This assignment encouraged me to examine how each design element affects user engagement, usability, and satisfaction. Exploring various interaction technologies gave me a greater understanding of how user needs shape the design process and gave me an appreciation for the iterative process required to refine ideas into functional, intuitive interfaces. Overall, it highlights the importance of empathy and detail-oriented thinking in effective design.




















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